transBRC PROUDLY PRESENTS GAME NAME : COSMIC WARS SYSTEM : NES GAME TYPE : STATEGY TYPE : TRANSLATION/HACK VERSION : .993 STATUS : NEED TO TRANSLATE END GAME RELEASE : JAN 30 1999 HACK : BLIBBER SCRIPT : KONAMI/BLIBBER ----------------------------------------------------------------------------- Greetings, and welcome to an ongoing project the transBRC version of Konami's Cosmic Wars. Right now the game is in a working understandable state, but the more I delve into its intricacies the more I relize that a manual for this game is needed. Further this release is definatly not finished. I know for a fact that there are remaining areas to be translated unfortunatly it is going to take me about 400 or 500 game hours to get to an area where I can save and check my work. So I figure what the fig, I'll just release it and maybe there is somebody who is even more insane about war games then me who can send me a save. Okay so while I work on the manual, all you have to do is beat this damn thing, then send me a save from near the end. Also if you do happen to access any hidden screens I missed, then by all means email me with the info. blibber@sprint.ca Oh yah, and here are a few things that you should know. First the only emulator I've found that runs this game fairly nicely is Loopynes. If you find another emu that runs it well please let me know. Okay now some game info. 1) Only Scouts and Dragons can bomb planets. 2) Combat round #1 will not initiate without enemies. 3) Starguns, Xcannons, Warhawks, Samurais, Baracudas, and Ninjas all are range weapons that can't fire if they move. 4) Skymoths and Bloodbats are mobile Ammo refilling stations, but they will only refill units that havn't moved. 5) Like wounded units can reinforce eachother by stacking. 6) Tommys, Xtroopers, Sunsabres, and Sunvipers can only travel in a unit containing either a Hydra, or a Mammoth. 7) All units adjacent to a planet can get ammo replaced during the resupply option in combat. 8) Space Stations can refill ammo, and also will heal 2 units per supply, however you must have the funds. 9) Most units seem to have a weakness to either bomb or beam weapons. Trial and error is costly so I'm working on a master chart, as well as a terrain/movement chart. If you can find any more special rules/or things to do with differn't units please let me know. Anyways hope you'll enjoy this, I gotta say that if it was released for the nes in english it would have been my favorite game of that time period. Yes I am that boring : ) BCNU blibber PS, Oh yeah bunches of peoples names were grabbed from emu related things or from emu boards. Maybe you're in here. Thanks to Flavio, Sitc, Opoth, Vertigo, Imid, SkrEmnJava, TrelaneQ, Omi, Rombo, Loopy, Fanwen, Lugnut, Norseman, Apocolypse, BigD, Demi, Kel, RPGe, J2e, J3d, Zoop, and all the other cool people who do good things for emulation.