STED: Starfield of Memorable Relics version 1.0 J2e translations http://j2e.emulationworld.com J2e@emulationworld.com ----------------------------------------------------------------------------- the STED translation team is: Necrosaro -Rom Hacker Luke Drelick -Translator *People who helped out: skippy -Spells translations Faraday -Spells translations Wildbill -Script condensing [cx] -Script condensing AnusP. -ROM Taskforce -Support Stovetop -Support How much of this game is translated?? Well, as far we know, the whole game's been translated! Now there may be a few spots that may sound strange, but that's only because we translated the game from dumped scripts (context may be wrong in many cases) and we'll try to correct all mis-translated things as soon as possible! How can you help: (1) If there is any untranslated text in the game, please tell us and send us screenshots and a savestate/savegame, whatever! (2) We've only beta tested part way through the game, so if anybody has any savegames we could use to check out the end of the game, it would be greatly appreciated! (3) If there is any instance where its obvious that the wrong text gets displayed, please tell us what line gets displayed and what it should possibly say. This is a common error when using pointer table modifications for translating games, and when translating based on script dumps. *STED was hacked using the following tools: Thingy Tile Layer Nesticle ----------------------------------------------------------------------------- STED Updates and releases: version 1.0 -Initial release -Everything we could find has been translated! Have fun! ----------------------------------------------------------------------------- Applying the IPS patch to the rom: We recommend you use SNESTOOL to do this for you. It's by far the easiest IPS patcher to use! just load it up, select "USE IPS" and follow the instructions! ----------------------------------------------------------------------------- Running STED: As far as I know, STED should run on any NES emulator with good compatibility, like NESticle, BioNES, FWNES, LoopyNES, etc. Due to the speed at which the game plays (and the limited amount of time we all have nowadays), I would suggest increasing the frameskip, or you will probably get bored of all of the long pauses and delays, like i did :) ----------------------------------------------------------------------------- Copyright notice: Thanks for downloading our translation patch, and we hope you enjoy it! after all, we're doing this for free! If you wish to distribute this patch you may, but you MUST include this text file here with the patch that you distribute!