---------------------------------- Lunar Ball (J) [!].nes ---------------------------------- File MD5 26F1B77980A216767EA63C41397476E5 File SHA-1 AA5C574A4743991A3523DFD78A39D782BEDE262A File CRC32 4D483147 ROM MD5 1DEFAA29FE2F94465FFF9E06C21CBF65 ROM SHA-1 58BF3E3E50CA61DB95B9D1631312E8E01D2017D7 ROM CRC32 2F55BE88 ---------------------------------- Mini Lunar Ball.nes (Autor: noit) ---------------------------------- File MD5 360319ED3DC2F7BBA7245FC489C3F75A File SHA-1 F83EC8F9A9E13D96A36AE617F7EB9E7E741E0C5D File CRC32 BDCCC265 ROM MD5 028CA1E31977A37EBBF7CC4E60195CBE ROM SHA-1 274FC893D7ED3BBABF8E653689DA07D27CD3108A ROM CRC32 DFD14DAA ---------------------------------- Changelog! ---------------------------------- 1.4 The term "RACHA" is replaced by "RATIO" since according to the explanation proposed by the manual, the concept of "RATE" can be understood as a proportional relationship between the player's effectiveness and the bonus that he will receive for each successful play. This means that if the player misses the counter (RATE) it will be reset, but unlike what could be assumed by the previous translation, if he hits more than one ball in a single shot, the counter will not reflect the exact amount but rather a rate proportional to its effectiveness, so I consider this a necessary change. Fonts are edited to correctly match the new HUD layout. ---------------------------------- Contacts |Errors |Bugs |Proposals! ---------------------------------- deviantart.com/terwilf spriters-resource.com/submitter/Terwilf twitter.com/ssicosomatic youtube.com/user/ssicosomatico