GENERATION XTH - CODE HAZARD FULL VERSION PATCH (c) 2008 Team Muramasa/EXPerience, Inc English version 0.99 10/16/2014 http://kudomuramasa.foramu.net Please read this file thoroughly before play! Contents: I. Installation/Setup II. FAQ/Overview III. Credits I. Installation -=============- WARNING: YOU NEED FULL UNICODE SUPPORT TO ENJOY THIS GAME FULLY IN ENGLISH. All versions of Windows *after* Windows XP should not have an issue displaying the in-game font, but if you have a Windows XP machine or older or another OS that DOES NOT have East Asian language support installed, please install the MSGOTHIC.TTF font included in this archive. The easiest way to do this is to browse to your Windows\Fonts\ folder and select the Install New Font option from the File menu, then select MSGOTHIC.TTF, or simply copy and paste the file into the Fonts folder. A reboot may be required. This includes a self installing patcher to convert the full version game into English. It is strongly recommended that you play the Code Hazard with a 10-button gamepad. A PS2 controller works great. II. FAQ -=====- Q. What is this Code Hazard nonsense, anyway? A. Code Hazard is the first entry into the Generation Xth series of dungeon-crawling role playing games by developer Team Muramasa. You've likely heard of Wizardry, from which a large portion of this game takes it's base, but you may not have heard of a Japanese-only version called Wizardry Xth. Wizardry Xth and Xth 2 were two PS2 Wizardry titles, notable for their smooth gameplay, ease of control, and unique crafting system created by Team Muramasa back when they were called Michaelsoft. They moved on to re-form as Team Muramasa and began creating indie games using a similar formula and being published for PC under EXPerience, Inc. The main difference is that Generation Xth takes place in the near-future, in Tokyo, and is a bit more focused on plot and dialogue than it's predecessor. Q. It's too hard! A. It sure is! The original Wizardry games were very punishing and it was quite an accomplishment to complete one. Code Hazard isn't quite as hard as Proving Grounds of the Mad Overlord (Wizardry I) but it has its moments. There are plenty of tricks to staying alive and progressing, many of which have been discussed on the translation forums (linked at the top of this readme). Give the forums a visit, post questions if you have them, and don't give up! III. Credits -==========- Project lead/Translator/Images: shram GoodGuyProgrammer: esperknight Testers: taubu, Zetor, Static, felipepepe, crookedbee, Hafl, Dubnium, cj_iwakura Special thanks to romhacking.net, wordpress, and forumotion And HUGE thanks to Team Muramasa for making these great games!