Slayers English Translation V1.01 http://projects.mattsmessyroom.com/ http://www.dynamic-designs.us/ Introduction Japanese Developer – BEC Co., Ltd. Japanese Publisher – Banpresto Co., Ltd. Japanese Release – June 24, 1994 English Patch Production – Matt’s Messy Room and Dynamic Designs (Formerly Magic Destiny & Stealth Translations) Initial English Patch Release – March 20, 2010 (V1.00) Revised English Patch Release – October 21, 2010 (V1.01) Dedication – by the Slayers Translation Team Filler, of Matt’s Messy Room, along with the Dynamic Designs team – partners in the Slayers translation project – have dedicated our English patch to Eien Ni Hen. This recognition is not only in appreciation of the character translations she performed in Slayers, but expresses our gratitude for her assistance with other projects at Matt’s Messy Room and also for her contributions to many additional community efforts over a significant period of time. Slayers V1.01 – Typographical and menu corrections identified in-house and reported by game players. What is SFC Slayers? – from Moby Games http://www.mobygames.com/game/slayers/ [Slayers] is based on an animé series of the same name (also known as Lina the Teenage Sorceress). The heroine of the animé (and of the game) is Lina Inverse, a seventeen-year-old girl who can use magic and is also proficient with the sword. Lina particularly likes money, and often robs [thieves] and hunts for treasure. She also has a sense for justice - if a village or a town is in trouble, Lina will do anything to protect it and to fight the bad guys! In the game, Lina is knocked down after a fight against mysterious attackers and is found by the inhabitants of the nearby village. The trouble is she can't remember anything! When she meets her long-time companion Naga, their first objective become[s] to investigate the goblin attacks on the population, but Lina's ultimate quest is to regain her memory and to find out who or what has attacked her. The game is a traditional console-style RPG with towns, dungeons, random enemies, and turn-based combat viewed from first-person perspective in a Dragon Warrior fashion. The characters can attack physically or use special