Galaxy Robo English Language Patch Introduction: Japanese Developer: Copya Systems Japanese Publisher: Imagineer Japanese Release: March 11, 1994 English Patch Production: Dynamic-Designs Dynamic-Designs Patch History: V1.00: Initial Dynamic-Designs release: July, 19, 2015 V1.10: New font and Updates: Dec., 28, 2015 - New 8x8 font drawn by Taskforce - Corrects Mecha parts abbreviation "RE" to "LE" (Thanks Maeson!) Dynamic-Designs Production Credits: Project Coordination: Draken Hacking/Tools/Bug Fixing: Bongo` Translation: Filler Editors/Writers: Draken, WildBill Beta Testing: ChronoMoogle, Filler, Recca Dedication: This project is dedicated to Satoru Iwata for helping create so many great games. Game Description: Galaxy Robo is a sci-fi strategy game created by Copya Systems, the developper also responsible for the Lennus series. In this game the player directs a group of mech pilots, each riding distinctive bi- pedal suits and other vehicles. The game is structurally similar to Fire Emblem; the player moves all their units for their turn, either fighting enemy units or performing other tasks, and then control switches to the opponent. When two units meet in combat, a cutaway cutscene shows the aggressor landing (or missing) a hit, and the unit statistics underneath tell the player how much damage was caused. The game was a Japanese exclusive, and it was one of a handful of games to use the SNES Mouse peripheral. -Description adapted from giantbomb.com- Production and Testing: This translation was a project originally started by Filler in early 2015 and was first brought to the public's attention over at his site, Matt's Messy Room. After completing the translation, he approached Bongo` to get help with some of the hacking, and soon after, Filler made the decision to hand this project over to D-D. At this point, I (Draken) stepped forward to coordinate the project, and was quite surprised to be handed a project that was very nearly complete. After editing the script several times and testing the rom to catch any issues that were present, the script was given back to Filler to approve any changes that were made. After Filler had given me then thumbs up, the script was then handed over to WildBill for a final pass/edit, and after very speedy work on his part, we had a complete script. At this point official beta testing began by Recca, Chronomoogle, and Filler, and after a very, very short amount of time, we had a final patch ready for the public to enjoy! All-in-all this was the quickest project ever released by D-D. Thanks Filler! -Draken- Patching: Contained within this archive are an IPS (international patching system) file and other patch files in several formats for the end user's convenience that when used in conjunction with a ROM file, preferably one extracted from an original, legally bought Super Famicom Galaxy Robo cartridge, will make the game playable in English. Do note that these patches are a result of countless hours of love and labor. Hence, they are not meant to be sold at any price under any circumstance, be it in digital form or burnt into a donor cart's ROM chip. To patch the ROM file, one needs to procure a patcher for the preferred format, a widely available class of programs, many of which can be found at www.romhacking.net/ for one source. At some point, ROM sites may upload pre-patched ROMs of our Galaxy Robo translation. Obviously, D-D cannot endorse playing these versions, nor will we support resolution of any associated problems. Moreover, pre- patched ROMs may float around the web for years. Only by downloading patches containing just our original work from D-D's web site may gamers obtain revisions to these patches - if any - and take advantage of possible bug-fixes and corrections. Below is the information pertaining the ROM file our patch requires, according to Nach's SNES ROM Tools: NSRT v3.4 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: GRobo(J).smc Name: GALAXY ROBO Company: Imagineer Header: None Bank: LoROM Interleaved: None SRAM: 64 Kb Type: Normal + Batt ROM: 12 Mb Country: Japan Video: NTSC ROM Speed: 200ns (SlowROM) Revision: 1.0 Checksum: Good 0x715B Game Code: ---------------------------Hashes--------------------------- CRC32: BEE62812 MD5: 52C34E40808950A2C985C1C3962C30D9 *Take SPECIAL NOTE that the original rom lacks a header. You may have to remove the header from your ROM file, but don't worry as there are a variety of programs that do this, such as SNESTool, Smile, Toolbox, etc. Size before patching: 1.50 MB (1,572,864 bytes) Size after patching: 1.50 MB (1,572,864 bytes) Alternatively, most emulators support a feature called soft patching, which keeps the ROM file intact, merging the patch data only during run time. To make use of it, make sure both the ROM file and the IPS are on the same directory as your emulator of choice and have the same name, but not the same extension. Do note that this is case-sensitive. (Also, do note this soft patching is only available using the IPS patch file, and may NOT work with the other patch file formats.) e.g: GalaxyRobo.smc and GalaxyRobo.ips will trigger soft patching at the emulator's run time. Emulator Compatibility: The game behaves itself properly in a wide range of emulators such as Higan, SnesGT and SNES9X, so the user is free to use whichever he/she is most comfortable with. However, as is the case with several games, especially timing sensitive ones, Zsnes should be avoided. Although the game is fully playable from start to finish with no major problems, one can experience slight graphical glitches in the battle menus when using this emulator, which one would not see when using any of the previously mentioned programs. Special Thanks: Without these people, it just wouldn't have been possible or fun: All of the great staff at D-D; Filler, ChronoMoogle, and Recca for beta testing; and of course, the D-D forum community!