Hyper Iria English Language Patch V1.02 Introduction: Japanese Developer: TamTam Co., Ltd. Japanese Publisher: Banpresto Co., Ltd. Japanese Release: October, 13, 1995 English Patch Production: Dynamic-Designs and Matt's Messy Room Dynamic-Designs and Matt's Messy Room Patch History: V1.00: Initial Dynamic-Designs and Matt's Messy Room release: June, 12, 2016 V1.01: Small fix to mission text. June, 14, 2016 V1.02: Fixed Translation on splash page and a few text oddities. August 10, 2016 Dynamic-Designs and Matt's Messy Room Production Credits: Project Coordination: Bongo` Hacking/Tools/Bug Fixing: Bongo` Assembly: Bongo` Translation: Filler Script Writing: Draken and Taskforce Beta Testing: Taskforce English Graphics: Bongo` Splash: Taskforce Game Description: Description From Moby-Games: http://www.mobygames.com/game/hyper-iria Hyper Iria is based on the anime prequel to the sci-fi movie Zeiram. As in the anime and movie Iria is a space traveling bounty hunter who keeps running into the immortal villain Zeiram. In the game Iria can select one of four missions with a fifth selectable after the other four are completed. On the way to a mission Iria will discuss the mission with her AI companion Bob, and sometimes will be ambushed, requiring her to defend herself in a scrolling shooter type level. Upon reaching her destination Iria will proceed on foot, making her way through a maze-like level with several paths to her goal. Iria has powerful physical attacks, and can also carry firearms and grenades with limited ammunition. Money is rewarded based on your performance in a mission, and can be used to buy new firearms and more grenades. Production and Testing: This game's production happened very fast. Filler talked about wanting to do this game and Bongo` said he'd be willing to hack it. He then hacked the game very quickly and then passed the script to filler to translate. Then Bongo` and Filler passed the script to Taskforce and Draken for a quick script edit. At that point taskforce playtested the game. Bongo` did some bug fixes and Taskforce played it through one more time to make sure the bug fixes worked as expected. Translations are a big bottleneck to releasing games, and we'd really like to give filler a lot of thanks for jumping on this and knocking it out even though he is already super busy. Thank you filler! And thanks for the project suggestion to start with! -Taskforce- Patching: Contained within this archive are an IPS (international patching system) file or a patch file in another format for the end user's convenience that when used in conjunction with a ROM file will make the game playable in English. Do note that these patches are a result of countless hours of love and labor. Hence, they are not meant to be sold at any price under any circumstance, be it in digital form or burnt into a donor cart's ROM chip. To patch the ROM file, one needs to procure a patcher for the preferred format, a widely available class of programs, many of which can be found at www.romhacking.net/ for one source. A few can even be found on our download page for your convenience. At some point, ROM sites may upload pre-patched ROMs of our Hyper Iria translation. Obviously, D-D and Matt's Messy Room cannot endorse playing these versions, nor will we support resolution of any associated problems. Moreover, pre-patched ROMs may float around the web for years. Only by downloading patches containing just our original work from D-D's web site may gamers obtain revisions to these patches - if any - and take advantage of possible bug-fixes and corrections. Below is the information pertaining the ROM file our patch requires, according to Nach's SNES ROM Tools: NSRT v3.4 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: HI(J).smc Name: ʲÊß°²Ø± Company: Banpresto Header: None Bank: HiROM Interleaved: None SRAM: 0 Kb Type: Normal ROM: 12 Mb Country: Japan Video: NTSC ROM Speed: 120ns (FastROM) Revision: 1.0 Checksum: Good 0xA9CB Game Code: AZEJ ---------------------------Hashes--------------------------- CRC32: AE7F2B0D MD5: 32314AD978DEECD5FEF5AD5E55906D1E **Also take SPECIAL NOTE that the original rom lacks a header. You may have to remove the header from your ROM file, but don't worry as there are a variety of programs that do this, such as SNESTool, Smile, Toolbox, etc. Size before patching: 1.50 MB (1,572,864 bytes) Size after patching: 2.00 MB (2,097,152 bytes) Alternatively, most emulators support a feature called soft patching, which keeps the ROM file intact, merging the patch data only during run time. To make use of it, make sure both the ROM file and the IPS are on the same directory as your emulator of choice and have the same name, but not the same extension. Do note that this is case-sensitive. (Also, do note this soft patching is only available using the IPS patch file, and may NOT work with the other patch file formats.) e.g: Hyper.smc and Hyper.ips will trigger soft patching at the emulator's run time. Emulator Compatibility: The game behaves itself properly in a wide range of emulators such as ZSNES, SnesGT, Mednafen, SNES9X and Higen/BSNES. Special Thanks: Without these people, it just wouldn't have been possible or fun: All of the great staff at D-D and Matt's Messy Room, Filler for suggesting and translating the game for hacking and of course the rest of the D-D forum community! Readme 2016 Dynamic-Designs and Matt's Messy Room!