Ranma 1/2 Hard Battle II Super Move Hustle English Language Patch V1.10 Introduction: Japanese Developer: Rumicsoft/Atelier Double Japanese Publisher: Shogakukan Productions Co., Ltd./Toho Company Ltd. Japanese Release: April 28, 1994 English Patch Production: Dynamic-Designs Dynamic-Designs Patch History: V1.00: Initial Dynamic-Designs Release: April 01, 2018 V1.01: Fix for Missing Name Graphics: April 01, 2018 V1.02: Fix for Missing Graphics and Continue: April 09, 2018 V1.03: Fix for Mariko being Marico winner: April 17, 2018 Fix still wrong, I accidentally put Meriko, fixed properly in 1.10. V1.10: Fix for Mariko again, fix for Niagara May 28, 2018 Falls, Fix for Untranslated name graphics on VS screen and various text fixes. Thanks to Bwah117 for pointing most of these out. Dynamic-Designs Production Credits: Project Coordination: Filler Hacking/Tools/Bug Fixing: Bongo` Assembly: Bongo` Translation: Filler Script Writing: Filler English Graphics: Taskforce Special Support: Taskforce Beta Testing: Taskforce NOT FOR SALE INFO This game in English or patch to make it English is NOT for sale under any circumstances! If you paid for this game in any way, including in a cartridge, demand your money back immediately! File a complaint with your credit card company and/or paypal as well! Especially if you got this game in cart form! Game Description: Description courtesy of Ranma Wiki - http://ranma.wikia.com/wiki/Ranma_%C2%BD:_Chougi_Rambuhen In the story mode, the player's chosen character gets a letter explaining that they just received the recipe to the most valuable of all treasures, the golden beckoning cat, which has the ability to grant any wish. The character must then set out to find the 12 ingredients of the golden beckoning cat, located all over the world, before one of their rivals does the same. Special features of this game. This game has some advanced features for its time. 1. The game has three modes, story, versus and Tag Team. 2: In Tag Team, you choose 2 players and when you get to the edge of your side of the screen you can switch out characters using select. This gives you a fresh character when your in a pinch. There is a timer once you've swapped characters to keep you from doing it again for a short period of time, but you can do it multiple times a match. Also, the character whose not active will slowly regain health while waiting on the sideline. 3: The game has a point scoring system and hi-score system just like many fighting games of the era. 4: The game is also one of just a few to actually feature the characters Mariko Konjo as well as Herb. The game also features Hinako Ninomiya. However, she has been featured in a few more games than the earlier mentioned pair. Fans of the anime universe only will not be especially knowledgeable about Herb as he never appeared in the anime. The other two did appear. Hinako was in one of the latter OVAs of the series. Mariko was in the main anime series, however her hair color in the anime is brown, not blond as it should have been. This makes recognizing her in the game more of a challenge. Production and Testing: This game's production went fairly quickly. Bongo` asked Filler if there were some games he would especially like to work on being that he had helped us out so many times, and this game was at the top of his list. Bongo` quickly hacked it and Filler did the translation and script writing. He started on the graphics but then asked Taskforce if he had time to do them. Taskforce was busy but found enough time take care of the graphic work. Then he replaced the thin font and edited the script to work with the new font. Finally he beta tested the game one last time and it is now ready for release. Patching: Contained within this archive is an IPS (international patching system) file or a patch file in another format for the end user's convenience that when used in conjunction with a ROM file will make the game playable in English. Do note that this patch is a result of countless hours of love and labor. Hence, they are not meant to be sold at any price under any circumstance, be it in digital form or burnt into a donor cart's ROM chip. You may make your own cartridge for your own use, but please do not sell them to others. To patch the ROM file, one needs to procure a patcher for their preferred format, a widely available class of programs, many of which can be found at http://www.romhacking.net/ for one source. A few can even be found on our download page for your convenience at http://www.dynamic-designs.us/downloads.shtml. Look at the bottom under utilities. We did not make these utilities, we just provide them for your convenience. At some point, ROM sites may upload pre-patched ROMs of our Ranma Hard Battle II translation. Obviously, Dynamic Designs cannot endorse playing these versions, nor will we support resolution of any associated problems. Moreover, pre-patched ROMs may float around the web for years. Only by downloading patches containing just our original work from D-D's web site may gamers obtain revisions to these patches - if any - and take advantage of possible bug-fixes and corrections. Below is the information pertaining to the ROM file our patch requires, according to Nach's SNES ROM Tools: ---------------------Internal ROM Info---------------------- File: Ranma(J).sfc Name: RANMA1/2 CHOUGIRANBU Company: SMDE Header: None Bank: HiROM Interleaved: None SRAM: 0 Kb Type: Normal ROM: 20 Mb Country: Japan Video: NTSC ROM Speed: 120ns (FastROM) Revision: 1.0 Checksum: Good 0xC2B9 Game Code: 5K ---------------------------Hashes--------------------------- CRC32: 0C552B1F MD5: 8C7DFC3DC5D13B145FC116DBCB84521B --------------------------Database-------------------------- Name: Ranma One Half - Chougi Ranbu Hen Country: Japan Revision: 1.0 Port 1: Gamepad Port 2: Gamepad Genre 1: Fighting Genre 2: Hand To Hand **Also take SPECIAL NOTE that the original rom lacks a header. You may have to remove the header from your ROM file, but don't worry as there are a variety of programs that do this, such as SNESTool, Smile, Toolbox, etc. Size before patching: 2.50 MB (2,621,440 bytes) Size after patching: 3.00 MB (3,145,728 bytes) Alternatively, most emulators support a feature called soft patching, which keeps the ROM file intact, merging the patch data only during run time. To make use of it, make sure both the ROM file and the IPS are in the same directory as your emulator of choice and have the same name, but not the same extension. Do note that this is case-sensitive. (Also, do note this soft patching is only available using the IPS patch file, and may NOT work with the other patch file formats.) e.g: Ranma_Hard_Battle_II.smc and Ranma_Hard_Battle_II.ips will trigger soft patching at the emulator's run time. Emulator Compatibility: The game behaves itself properly in a wide range of emulators such as ZSNES, SnesGT, Mednafen, SNES9X and Higan/BSNES. Special Thanks: Without these people, it just wouldn't have been possible or fun: All of the great staff at D-D. Filler for translating the game, Bongo` for hacking, Filler for writing. Taskforce for graphics and of course the rest of the D-D forum community! Readme 2018 Dynamic-Designs