SUPER ROBOT WARS GAIDEN: - MASOUKISHIN - THE ELEMENTAL LORDS ENGLISH TRANSLATION V1.05 Copyright 2018 by Aeon Genesis http://agtp.romhack.net ToC 1. About SRW Gaiden 2. Patch History 3. Patch Credits and Contributors 4. Known issues 5. Application Instructions 6. Optional Patches ------------------ 1.About SRW Gaiden ------------------ Super Robot Wars Gaiden follows the original story of Masaki Andoh, herald of the Elemental Lord Cybuster, both before and after events of the original Super Robot Wars canon (SRW 2, 3, EX, 4.) It is the first Super Robot War to only contain original characters and plots, the first (and one of the few) to have its mechanicals represented in a realistic, non-SD style, the first to be isometric. It and its followups are, to my knowledge, the only SRWs to feature directional and height modifiers to damage and accuracy calculations. Due to its nature as an original story, and due to it taking place at the very beginning of Masaki's timeline, it serves as an excellent entrypoint into the Super Robot Wars series. This project's history is long and fraught with trouble. The initial script translation turned out to be wrong more often than it was accurate; it was eventually decided that the entire script would need to be retranslated. Work on the script essentially re-started from scratch in late 2013 after TheMajinZenki graciously offered to doublecheck the older version of the translation. Though a variety of factors (lack of resources, split attention, and the like) contributed to a less-than-optimal velocity, the script was considered to be fully retranslated in April of 2017. Work on the technical pieces resumed at this time; additionally, at this point we passed it off to Caitlin, who worked closely with Zenki as an editor, to produce the script as it currently stands. She finished in October. Playtesting began in February and completed in mid May. For all the problems it has had during its long development period, I am extraordinarily proud of how the final release looks. Have fun! --------------- 2.Patch History --------------- Sept 4, 2018 - Version 1.05 Release -- Fixes several typos -- Fixes an issue causing blank repair screen if you end up with a destroyed Elemental that does not have a pilot May 29, 2018 - Version 1.01 Release -- Updates the patch to use the No-Intro ROM as its base -- Adds logo intro -- Fixes a few minor typos May 22, 2018 - Initial Version 1.0 Release --------------- 3.Patch Credits --------------- THE MASOUKISHIN TEAM Gideon Zhi - Project leader, lead romhacker, assembly work TheMajinZenki - Translation Caitlin Newberry - Script edit optiroc - Music persistence patch + helped with a menu FlashPV - Title screen logo -------------- 4.Known Issues -------------- There are no known issues. Please report any other bugs, spelling errors, and such on on The Pantheon (http://agtp.romhack.net/pantheon/) Screenshots are preferred, as are SRAM saves. -------------------------- 5.Application Instructions -------------------------- Quick ROM Info: 3.00 MB (24mbit SA-1) WITHOUT header. (*exactly* 3,145,728 bytes) No header. If using ZSNES, make sure that the patch has the same name as your ROM. In other words, if your ROM is called "srwg.smc" make sure the patch is "srwg.ips" okay? If you're using a Mac, a Mac IPS patcher is available. Check the AGTP Links page. If you're using a copier, you probably already know how to patch the ROM :) Be sure to apply the patch to a clean copy of the ROM, and make sure your ROM DOES NOT HAVE A HEADER!. If you right-click the ROM and select Properties, it should read "3.00MB (3,145,728 bytes)". TUSH will remove all of your headers for you easily, and you can find it at http://www.romhacking.net/utilities/608/ An easy way to tell if the game has a header or not is that if you apply the patch and the game does not boot, your game very likely does have a header. ------------------ 6.Optional Patches ------------------ Included with the translation is one optional patch, and an additional "undo" patch which will remove the patch's effects from your ROM should you decide you don't like it. The patch is entirely standalone and does not require the translation, so if for instance you decide you want Music Persistence in your Japanese copy of the game, you can apply that one patch and be on your way. MUSIC PERSISTENCE Super Robot War titles are strategy games, characterized by units moving around a map and attacking one another in special animated sequences, during which music plays from the player's (or boss's/Elzam's) unit's TV show, movie, OVA, etc. It's usually a theme song from the show's opening sequence, but since Masoukishin does not contain any licensed properties, they're all various theme songs written for the original characters that appear in the game. In later SRW titles, the unit's theme music will continue to play after the animated sequence ends and the game returns you to the map. This tends to make the games feel more exciting, as the music is generally designed to get the viewer invested in the show. Older SRW titles, however, would stop the theme music as soon as the animated sequence ends, and would start the map music over from the beginning. As a direct result, you never heard much of the robot's themes OR the map music unless you deliberately stuck around and waited to listen. The Music Persistence patch changes the music behavior in SRWG to be more like the later games in the series. Once an attack sequence begins and a theme song starts playing, the theme song will continue to play until either the turn ends or a unit from a different series takes part in a battle sequence.