MOBILE SUIT GUNDAM: CROSS DIMENSION 0079 ENGLISH TRANSLATION V1.00 Copyright 2004 Aeon Genesis http://agtp.romhack.net ToC 1.About MS Gundam 0079 2.Patch History 3.Patch Credits and Contributors 4.Known Issues 5.Application Instructions 6.Troubleshooting ------------------------------------------ 1.Mobile Suit Gundam: Cross Dimension 0079 ------------------------------------------ MS Gundam is a sort-of fast paced strategy title based on the very first animated series. It's what I'd consider to be a "lite" version of the events -- it covers, at its most extreme, the absolute major points and missions, but not much else. In that sense, it's sort of "Gundam Lite" as it were. The characters are fairly flat and the story is extremely loose with details, and the fact that bosses are wimpy cowards and flee at the first sign of any damage (after which you're continually forced to go hunting for them) doesn't help the pacing any, but it's not too bad of a game, and an interesting surprise awaits those who finish the main story arc. --------------- 2.Patch History --------------- I honestly don't even remember when I started working on this one, only that it looked like an easy project at the time. Once the font width issue got worked out (and that took -ages-) it -was- an easy project, which is kinda nice I guess. I'm writing this on three hours of sleep (followed by six waking hours and an exam) so my cognitive functioning is slightly impaired, and I don't really remember much about the project's history other than the past few weeks, which involved getting the script reinserted, the other assembly junk and miscellaneous graphic text done, and the playtesting sorted out. Whee. October 31, 2004 - Initial version 1.00 Release --------------- 3.Patch Credits --------------- THE CROSS DIMENSION TEAM Main Team: Gideon Zhi - Project leader, Romhacker vampiresquid - Translation Special thanks to... ...the unnamed person who helped with the font width hack. ...Kitsune Sniper for the great new title screen. -------------- 4.Known Issues -------------- There are no known issues. If you find any, please post about them on The Pantheon (http://donut.parodius.com/agtp) -------------------------- 5.Application Instructions -------------------------- Quick ROM Info: 1.50B (12mbit LoROM), WITH Header (1,573,376 bytes). If using ZSNES, make sure that the patch has the same name as your ROM. In other words, if your ROM is called "gundam.smc" make sure the patch is "gundam.ips" okay? If you're using a Mac, a Mac IPS patcher is available. Check the AGTP Links page. If you're using a copier, you probably already know how to patch the ROM :) Be sure to apply the patch to a clean copy of the ROM, and make sure your ROM HAS A HEADER!. If you right-click the ROM and select Properties, it should read "Size: 1.50 MB (1,573,376 bytes)". SNESTool can add your headers for you easily, and you can find it at http://rpgd.emulationworld.com In the utilities section, click on the IPS Tools link. The answers to the questions it asks you do not matter unless you're using a copier to play the game. An easy way to tell if the game has a header or not is that if you do the above and the game does not run, it probably doesn't have a header. Use SNESTool to add it too a clean Japanese ROM and try again. And don't whine about SNESTool not working in Windows XP, it works fine for me and I'm running on XP Pro. ----------------- 6.Troubleshooting ----------------- --If the game does not run at all, read the above section on application instructions (specifically on header addition.) Make sure your ROM is not read-only when you add its header. Also make sure that if you previously hard-patched the ROM and the game crashes as described, you will need to re-apply the patch a clean, Japanese original ROM.