------------------------------------------------------------------------------ Space Knight Tekkaman Blade Patch version 1.0 Written by Derrick Sobodash & byuu Copyright 2004 Released on October 4, 2004 http://www.cinnamonpirate.com/ ------------------------------------------------------------------------------ INFORMATION In 1998 when I was losing my internet connection, I decided to work on translating Tekkaman Blade while it was gone. When I was a kid, the show was one of my favourite cartoons, so I really wanted to see the game done. I printed out the script in NJStar and translated it on paper. Unfortunately, I had problems with the timed text and gave up. The script went in my drawer until 2002. In 2002, I dug it back out and tried to hack the game again... and failed. Instead, I put my translation together as a FAQ on the game and published it on GameFAQs. Gideon Zhi talked about hacking the game but never did... so it continued to sit there. In 2004, byuu asked me to do some Dai Kaijuu Monogatari battle icons for him the way I did icons for Magna Carta (with the help of TeknoZX). In exchange, he agreed to hack Tekkaman Blade for me -- something I'm sure he now regrets. I made him do way too much work on this game. I know this isn't the greatest game to grace the SNES, however, it's still far from the worst game to get translated. byuu and I put a lot of effort into improving the game and adding more story information. The game originally lacked any story at all. I wrote all the prologues to help move unfamiliar players through the plot of Tekkaman Blade, and overall, I think it was very successful. Technically, byuu worked out code for 256 color graphic display where previously our best had been 16. He also added multiple font systems and got around the compressed font used in the credits. Glow shadows were added to everything to make it easier to read than in the Japanese game (which used a borderless, white font). Don't bitch about the title screen being in Japanese. We intentionally left it that way. The Tekkaman Blade logo is rather famous, and no English rendering would ever have quite the same feel. Moreover, this patch is targeted to Tekkaman Blade fans, all of who would be familiar with the logo and have more warm. fuzzy feelings seeing it than a crappily drawn English one. I'm really glad to finally see the game finished after all these years, and right in time for the 10th anniversary of when the show stopped airing. ------------------------------------------------------------------------------ STORY United Century 192 Humans are on the brink of extinction... The Orbital Ring System, a gigantic space station built by humans for deep-space exploration, has been taken over by the mysterious life forms, "Radam." Mankind's connection to space has been cut off, trapping them on Earth at the mercy of Radam attacks from the Orbital Ring System. The Earth is scorched, cities have been destroyed, and humanity is falling into ruin. An amnesic young man, brought in by the Space Knights and dubbed "D-BOY," is Earth's last hope. With his crystal, he's able to turn into Tekkaman Blade, the only human capable of fighting the Radam aliens. He is humanity's last hope. ------------------------------------------------------------------------------ CONTROLS Flight Stages: D-PAD - Move up, down, left or right. Y - Throws Blade's... blade across the screen, it boomerang's back using an invisible cable. B - Slashes with Blade's weapon. Tap twice for an overhead slash. X - Uses the Voltekker attack to destroy everything on screen. The Voltekker takes one yellow dot. You can acquire another one by collecting a red crystal. START - Pauses the game. Boss Stages (and Versus Mode): D-PAD - Moves left or right, jumps or crouches. Y - Thrust (becomes Kick if weapon is knocked away). B - Slash (becomes Punch if weapon is knocked away). Y + B - Dash attack (knock-down). X + A - Fires a laser. Only works while you have a weapon. START - Pauses the game. Power-Ups: Green Crystal - Restores health. The lower your health, the more it restores. Red Crystal - Adds a yellow mark to your power bar. For each yellow circle you can use the Voltekker attack once. Blue Crystal - Makes Blade transform into his Flash Interval battle mode for 5 seconds. During this mode, any enemy he touches will die -- even bosses. ------------------------------------------------------------------------------